Sep 18, 2009, 07:07 PM // 19:07
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#21
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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bleh, kegging spoiled solo farmers it spoiled me. i dont feel like farming anymore without kegs!!!! and now it is no more Q.Q.
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Sep 18, 2009, 08:14 PM // 20:14
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#22
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Krytan Explorer
Join Date: May 2005
Guild: [Pink]
Profession: R/
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Quote:
Originally Posted by Eragon Zarroc
bleh, kegging spoiled solo farmers it spoiled me. i dont feel like farming anymore without kegs!!!! and now it is no more Q.Q.
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awwwwwww thats so sweet, here is one handkerchief for you
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Sep 18, 2009, 08:14 PM // 20:14
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#23
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by drunk n angry
i'm so sick or hearing about people whining about this should be nerfed this should be nerfed, this should be taken from the game, this is outragous just stop with all the hating and love the game... if you dont enjoy the game then plz uninstall and go out and buy a copy of aion which i hear is supposed to be an awesome game once it gets released if it hasnt already.. i will be playing gw1 til gw2 comes out cuz i LOVE the game and still enjoy it greatly. i dont care how other players play the game it dont effect me in any manner what so ever.
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You are so right! thanx for that
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Sep 18, 2009, 09:39 PM // 21:39
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#24
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Lion's Arch Merchant
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Quote:
Originally Posted by HawkofStorms
Remember when Guild Wars was considered an unbelievable way to bring pure fun? Remember Prophecies being the only one campaign? Those times are great now in comparrision to what we have in Guild Wars.
Titles changed all that. Now, with all these expensive titles PvE has (drunkard, sweets and party mainly), we spend way more gold faster then ever before.
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I fixed this for you.
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Sep 18, 2009, 10:30 PM // 22:30
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#25
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Clan Roxor
Profession: W/E
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The game is dead and there's never going to be any new content... boo hoo
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Sep 18, 2009, 11:36 PM // 23:36
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#26
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by HawkofStorms
Now, with the OP farm builds PvE has (kegging vaetarr's and raptors mainly), we get way more kills faster then ever before.
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Raptors have been imba since release for event farming. Kegs were even stronger. The issue is that ANet just couldn't be bothered to nerf either for a long time. I was surprised that they went after kegs after letting the farm stand for so long. Now, more event items in the system is probably a good thing, so I wasn't complaining.
Players reset their expectations by comparison. It's OK to have and find out-of-balance farms. But when the approach is to nerf those farms once they are widely discovered for two years and then the approach changes, any return to nerfing is going to lead to some loud QQ. Even players that have been around for long enough to know how out of whack raptors and kegs are will complain under those conditions.
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Sep 19, 2009, 12:56 AM // 00:56
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#27
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Krytan Explorer
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Everybody will just go back to 55 monks if/when they nerf SF like it was before sins. Unless they nerf them all they will never get rid of the get rich quick builds out there for solo farming. It would have been so easy to nerf the 55 monk if they had just made the rule you can only use one superior, one major and one minor rune of anything along with one superior or major or minor rune of vigor. That would have taken care of any 55 or 105 or any 05 builds. To help it along get rid of that offhand with the -50hps from Ascalon wimpy area as a quest item.
It's really not hard to stop/nerf these solo farm builds just nerf what allows them to be the way they are. Simple as that. Change the functional value of the skills. They hit protective spirit why not SF and ROJ and any of the others that are used overpoweringly to solo farm.
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Sep 19, 2009, 03:35 AM // 03:35
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#28
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Krytan Explorer
Join Date: Jul 2005
Location: Missouri (Central Time Zone)
Profession: N/
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Seriously what do you think would happen to the game if all Anet did was nerf the current popular solo farms? It would be reduced to a pile of crap thats what. I'm fine with nerfing so long as they are buffing other skills at the same time. If Anet leaves absolutely no builds left to solo farm this game will hit rock bottom. Not everyone plays Guild Wars to be with others in balanced groups, some of us want to go out and make the most money as possible.
Don't nerf unless you buff others.
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Sep 19, 2009, 03:59 AM // 03:59
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#29
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Everything that can be farmed, has been farmed to death. Nothing is worth anything anymore. Oh you got max drunk/sweet/party title, big whoop. Oh you have full obsidian armor, big whoop. Oh you have [insert rare skin], big whoop. Nothing is difficult to come by, some things just require more grind than others.
Until there is something worth playing again for, which would require additional content being added, then nerfing any solo/speed/other degenerate build or builds will have no real effect upon the game.
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Sep 19, 2009, 04:34 AM // 04:34
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#30
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Martin Alvito
Raptors have been imba since release for event farming. Kegs were even stronger. The issue is that ANet just couldn't be bothered to nerf either for a long time. I was surprised that they went after kegs after letting the farm stand for so long.
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I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run. Raptor farm = many classes could do it, resulting in ~30 kills per run. Huge difference. Plus, the keg farm provided Glacial Stones, adding to the value even if the kill rate had been identical. Looking at times, my ele could kill those 30 raptors in about 2-3 minutes per run. My ele can kill about 30 undead in GoK in about 3-4 minutes per run. That isn't such a huge difference, and I fail to see how it makes raptors so terribly imba. Especially since the undead also provide useful collectables, a variety of tomes, and a couple of useful mats. That easily makes up for a slight decrease in event drops, IMHO.
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Sep 19, 2009, 07:08 AM // 07:08
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#31
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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Prot Spirit was nerfed? I think you mean protective bond
Brett, the raptor farm is currently the most efficient farm in the game bar none. If you think your undead farm is the same in kills/time ratio, then load up a W/N and go check it out. That build does all except the boss mob in a minute. When making comparisons take percentages into account, not one or 2 minute differences, percentage always wins.
Back in the Prophecies only days, anet did not like 55 monk solo farming, thats why prot bond was destroyed, dying nightmares started sprouting up all over the Labyrinth and the desert griffon farming spot was ruined with that queen boss. Those who take a short view of things need to realize that anet had to keep us playing and selling us games in order to survive and fund the development of GW2. This was achieved by giving us titles and the means to farm up the resources to achieve them. So yeah, anet changed its stance on game economics, so what? At least the servers are still up and running and we can look forward to the next incarnation of the game. Other game companies have done far worse.
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Sep 19, 2009, 03:14 PM // 15:14
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#33
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by BrettM
I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run. Raptor farm = many classes could do it, resulting in ~30 kills per run.
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The important function when farming event items is not "how many critters can I kill?" but rather "how many critters can I kill in X period of time?" Kegs were 36 HM kills a minute if you did it right. Nothing before or since, including the HM Urgoz solo farm, could touch this.
For perspective, HM Urgoz was about 24-30 kills per minute. The devs called it an exploit and eradicated it within a week or two of some idiot releasing it to the public.
Quote:
Originally Posted by BrettM
Looking at times, my ele could kill those 30 raptors in about 2-3 minutes per run. My ele can kill about 30 undead in GoK in about 3-4 minutes per run.
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So your undead farming is 3-5 times less efficient than keg farming was. That's a big difference. As for raptors, there are faster ways than what you're doing.
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Sep 19, 2009, 03:22 PM // 15:22
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#34
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Jungle Guide
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Quote:
Originally Posted by Martin Alvito
Raptors have been imba since release for event farming. Kegs were even stronger. The issue is that ANet just couldn't be bothered to nerf either for a long time. I was surprised that they went after kegs after letting the farm stand for so long. Now, more event items in the system is probably a good thing, so I wasn't complaining.
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If you recall, however, they did not even nerf keg farming until people started using it as a very rapid means to get r3 survivor. I don't think they cared about the item farm.
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Sep 19, 2009, 04:35 PM // 16:35
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#35
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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OP is absolutely correct.
However, with a lack of actual new content, I enjoy the farms (almost exclusively on event weekends now) to actually *shorten* the grind necessary for some of the consumable titles.
Now, people who do these farms all day are a bit of a different story. If it's the one thing in GW you ever do, you ought to investigate why you're playing the game. If you're using these powerful/fast farms as supplemental to regular gameplay, meh, I don't see it causing issues.
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Sep 19, 2009, 04:44 PM // 16:44
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#36
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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Quote:
Originally Posted by BrettM
I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run.
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Not true. Even post SF "nerf," any class could strap on SS, use a run skill to round up the Vaettir, and bomb them safely even when SF went down. It was a farm ANYONE could get into, that helped you with:
1. Survivor
2. Wisdom
3. Consumables
4. Money Grab(selling the above items)
5. Glacial Gauntlets
The only time it could have really been an overly powerful farm is during events, and even as good as the keg farming was, there wasnt 5+ districts of people on there way to farm them. It was far, even if broken, as it took away tedium. How the hell is some of them titles to be maxed without employing every trick you can to getting what you need?
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Sep 19, 2009, 05:13 PM // 17:13
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#37
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Tom Swift
If you recall, however, they did not even nerf keg farming until people started using it as a very rapid means to get r3 survivor.
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Because Dwarven Boxing with LB scrolls is slow and all.
If that's the rationale, that's a pretty silly reason to nerf it.
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Sep 19, 2009, 06:05 PM // 18:05
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#38
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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Quote:
Originally Posted by upier
So farming griffs provides you with the millions of gold needed to max chests, IDs, Lucky, Unlucky, booze, sweets, ...?
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maybe not ALL of those titles, but at the time I was able to do it, I gained over 10 elite armor sets and dyed them black. The Gold weapon drops alone could have easily maxed out Wisdom in a month or so of dedicated farming. I really miss griffon farming...I would have never stopped had them damn scarabs not been added >:
Quote:
Originally Posted by AlsPals
Not true. Even post SF "nerf," any class could strap on SS, use a run skill to round up the Vaettir, and bomb them safely even when SF went down.
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ss and sf on the same bar? lolwut?
Last edited by Star Gazer; Sep 19, 2009 at 06:07 PM // 18:07..
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Sep 19, 2009, 06:31 PM // 18:31
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#39
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Forge Runner
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Giants, griffins, and tengu were way more profitable than any farm done in the last 2 years or so.
Yeah, you killed a lot less mobs, but that was before drop scaling, 15^50 inscriptions and all that crap, so in the end, when you got a good drop, it was worth more. These days the only things worth anything are eternal blades and obsidian edges (which solo farmers can't even get).
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Sep 19, 2009, 07:24 PM // 19:24
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#40
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by mastar of warrior
When you could keg farm the Vaettirs, it would give you 60 kills in 3-5 minutes.
Wich gave you alot of event items at events.
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You can still kill the whole Vaettirs spawn in 4 minutes with an Elementalist.
Regarding MoR - horrible and unneeded nerf. If anything, SF should've gone down first. Then again, considering GW's skill update history, it wasn't really that surprising...
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